Resume
PROFILE
Accomplished game design professional with more than four years of progressively responsible experience. Proven ability to lead and motivate people. Diverse background includes art and quality assurance as well as creative and technical aspects of game design. Design role on two shipped titles (World of Warcraft, Auto Assault).
EXPERIENCE
P2 Entertainment/Perpetual Entertainment, San Francisco, CA
Jul 2006 – present
Design Director
Nov 2007 – present
Unannounced Project, Star Trek Online (PC)
Holding and communicating the creative vision for the project
Working with the directors to prioritize and define the development schedule
Driving the design of all game features and systems
Supervising, motivating and mentoring design team members
Establishing team roles and overseeing the hiring process for the design team
Lead World Designer
Oct 2006 – Nov 2007
Star Trek Online (PC)
Overseeing and providing direction for story and environment creation, including both space and ground areas as well as dungeons
Directing overall player experience: missions, events, spawns, and area layout
Organizing, creating, and updating a library of design documents
Establishing design pipelines and processes for environment creation, mission creation, and asset creation
Senior Designer
Jul 2006 – Oct 2006
Star Trek Online (PC)
High-level design of the game world; organization and structure of game flow and player progression
Providing specifications of content-editing tools for missions, spawns, events, and other systems
Creation of maps for Sectors, PoIs, and dungeons
NetDevil, Louisville, CO
Mar 2005 – Jul 2006
Lead Content Designer
Dec 2005 – Jul 2006
Auto Assault (PC)
Supervising and training a team of content designers and overseeing design implementation
Design of levels/maps: points of interest, distinct sub-zones, and unifying themes
AI naming, placement design, ability/skill design, and spawning of in-game highway maps
Writing background, history, and world lore for players to experience as part of the game world
Creating and updating a large library of design documents
Content Designer
Mar 2005 – Dec 2005
Auto Assault (PC)
Mission design and implementation, including writing character dialogue and story aspects, and placing NPCs, objects, and triggers into the game world
Design of mission rewards
Blizzard Entertainment, Irvine, CA
Feb 2003 – Mar 2005
Quest Designer
Mar 2004 – Mar 2005
World of Warcraft (PC)
Quest design and implementation, including writing character dialogue, creating world lore, and placing NPCs and objects into the game world
Scripting game events and scenarios using the WoW editor
Contributions on items, trade skills, reputation, and user interface
On world event team for the live game
QA Software Analyst
Feb 2003 – Mar 2004
Warcraft 3: The Frozen Throne, World of Warcraft (PC)
Play-Through Strike Team – Gameplay and balance testing, and evaluating newly implemented zones and quests for World of Warcraft
Items Team Lead -- Organization of testing for items in World of Warcraft
Mission Flow, Scenes, and Sound lead tester for campaign missions for Warcraft 3: The Frozen Throne
Versicolor, Inc. Screen Printing, San Clemente, CA
Jan 2001 – Feb 2003
Layout Artist/Marketing Manager
Design of all promotional and direct mail marketing materials
Preflight, preparation, and layout of art materials
EDUCATION
California State University, Long Beach
B. A. in Art, emphasis in Graphic Design Dec 2000
Magna Cum Laude, cumulative GPA: 3.8
SKILLS
Software
Microsoft Word & Excel
Adobe Photoshop & Illustrator
3D Studio Max (basic modeling, unwrapping, and texturing skills)
Macromedia Flash
General
Excellent written and verbal communication skills
Creative problem-solver
Very organized and detail-oriented
REFERENCES
Available upon request
Accomplished game design professional with more than four years of progressively responsible experience. Proven ability to lead and motivate people. Diverse background includes art and quality assurance as well as creative and technical aspects of game design. Design role on two shipped titles (World of Warcraft, Auto Assault).
EXPERIENCE
P2 Entertainment/Perpetual Entertainment, San Francisco, CA
Jul 2006 – present
Design Director
Nov 2007 – present
Unannounced Project, Star Trek Online (PC)
Holding and communicating the creative vision for the project
Working with the directors to prioritize and define the development schedule
Driving the design of all game features and systems
Supervising, motivating and mentoring design team members
Establishing team roles and overseeing the hiring process for the design team
Lead World Designer
Oct 2006 – Nov 2007
Star Trek Online (PC)
Overseeing and providing direction for story and environment creation, including both space and ground areas as well as dungeons
Directing overall player experience: missions, events, spawns, and area layout
Organizing, creating, and updating a library of design documents
Establishing design pipelines and processes for environment creation, mission creation, and asset creation
Senior Designer
Jul 2006 – Oct 2006
Star Trek Online (PC)
High-level design of the game world; organization and structure of game flow and player progression
Providing specifications of content-editing tools for missions, spawns, events, and other systems
Creation of maps for Sectors, PoIs, and dungeons
NetDevil, Louisville, CO
Mar 2005 – Jul 2006
Lead Content Designer
Dec 2005 – Jul 2006
Auto Assault (PC)
Supervising and training a team of content designers and overseeing design implementation
Design of levels/maps: points of interest, distinct sub-zones, and unifying themes
AI naming, placement design, ability/skill design, and spawning of in-game highway maps
Writing background, history, and world lore for players to experience as part of the game world
Creating and updating a large library of design documents
Content Designer
Mar 2005 – Dec 2005
Auto Assault (PC)
Mission design and implementation, including writing character dialogue and story aspects, and placing NPCs, objects, and triggers into the game world
Design of mission rewards
Blizzard Entertainment, Irvine, CA
Feb 2003 – Mar 2005
Quest Designer
Mar 2004 – Mar 2005
World of Warcraft (PC)
Quest design and implementation, including writing character dialogue, creating world lore, and placing NPCs and objects into the game world
Scripting game events and scenarios using the WoW editor
Contributions on items, trade skills, reputation, and user interface
On world event team for the live game
QA Software Analyst
Feb 2003 – Mar 2004
Warcraft 3: The Frozen Throne, World of Warcraft (PC)
Play-Through Strike Team – Gameplay and balance testing, and evaluating newly implemented zones and quests for World of Warcraft
Items Team Lead -- Organization of testing for items in World of Warcraft
Mission Flow, Scenes, and Sound lead tester for campaign missions for Warcraft 3: The Frozen Throne
Versicolor, Inc. Screen Printing, San Clemente, CA
Jan 2001 – Feb 2003
Layout Artist/Marketing Manager
Design of all promotional and direct mail marketing materials
Preflight, preparation, and layout of art materials
EDUCATION
California State University, Long Beach
B. A. in Art, emphasis in Graphic Design Dec 2000
Magna Cum Laude, cumulative GPA: 3.8
SKILLS
Software
Microsoft Word & Excel
Adobe Photoshop & Illustrator
3D Studio Max (basic modeling, unwrapping, and texturing skills)
Macromedia Flash
General
Excellent written and verbal communication skills
Creative problem-solver
Very organized and detail-oriented
REFERENCES
Available upon request


